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Re:A solution for enabling UDP in the web by mikekchar on Sunday February 26, 2017 @10:48PM (#13741728)
>> But from a game developer point of view, all this complexity seems like dead weight, when STUN, ICE and TURN are completely completely unnecessary to communicate with dedicated servers, which have public IPs.

> I don't remember this being complex (there was some off-the-shelf library for getting a data connection on the server-side), but YMMV.

I've implemented all of these protocols before for use in VOIP. It's only necessary to discover an open port. Once you have that, it's clear sailing -- you never need to do it again. So I have no idea what the author means. If you have a connection on the open internet, then all of these protocols will realise that they need to do nothing.

Having said that, I have never used WebRTC, so possibly the author is confusing some other WebRTC issue with this.

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