Re:AMD’s $499 Ryzen 7 1800X Beats $1700 i7 6950X with 1-Clic...
by jdietrich on Sunday February 26, 2017 @02:50AM
(#13736184)
Yes. Bit depth is almost entirely about dynamic range. Run out of bits at the top of the range and you get clipping; run out of bits at the bottom end and the signal disappears below the noise floor of dithering.
For mixed and mastered music, the ~120dB perceived dynamic range of properly dithered 16-bit audio is more than sufficient. If you're listening at sufficient volume for the dither noise floor to be higher than the ambient noise floor of the room, you'll deafen yourself in minutes.
For production use, the extra dynamic range of 24 bit recording is invaluable. You're dealing with unpredictable signal levels and often applying large amounts of gain, so you'll run into the limits of 16-bit recording fairly often. In a professional context, noise is unacceptable and clipping is completely disastrous. Most DAW software mixes signals at 64 bits - the computational overhead is marginal, it minimises rounding errors and it frees the operator from having to worry about gain staging.
You can probably get away with 16 bit recordings for a sample library, but it's completely unnecessary. Modern sampling engines use direct-from-disk streaming, so only a tiny fraction of each sample is stored in RAM to account for disk latency. The software used by OP (Hauptwerk) is inexplicably inefficient, because it loads all samples into RAM when an instrument is loaded.
For mixed and mastered music, the ~120dB perceived dynamic range of properly dithered 16-bit audio is more than sufficient. If you're listening at sufficient volume for the dither noise floor to be higher than the ambient noise floor of the room, you'll deafen yourself in minutes.
For production use, the extra dynamic range of 24 bit recording is invaluable. You're dealing with unpredictable signal levels and often applying large amounts of gain, so you'll run into the limits of 16-bit recording fairly often. In a professional context, noise is unacceptable and clipping is completely disastrous. Most DAW software mixes signals at 64 bits - the computational overhead is marginal, it minimises rounding errors and it frees the operator from having to worry about gain staging.
You can probably get away with 16 bit recordings for a sample library, but it's completely unnecessary. Modern sampling engines use direct-from-disk streaming, so only a tiny fraction of each sample is stored in RAM to account for disk latency. The software used by OP (Hauptwerk) is inexplicably inefficient, because it loads all samples into RAM when an instrument is loaded.