Re:Tour of F#
by phillipcarter on Wednesday February 22, 2017 @05:30PM
(#13709853)
Note that in VS2017, many of the Visual F# Power Tools features are in-box and use the same UI that C# and Visual Basic do. The folks behind the VFPT have been porting a lot of that code over and making many improvements along the way. There will be even more features and improvements in future VS 2017 updates, as well!
Re:Tour of F#
by benrjackson on Wednesday February 22, 2017 @06:11PM
(#13710157)
I'm really looking forward to VS2017 update 1. I've been following the activity in the visualfsharp github repo and some of the new Roslyn based tooling looks fantastic (albeit with alot of churn at the moment).
F# has always had good tooling 'for a functional language' but it looks like we're getting close to good tooling period.
Re:Tour of F#
by enricosada on Thursday February 23, 2017 @04:35AM
(#13712701)
About .net core and f#, just see wiki https://github.com/dotnet/netcorecli-fsc/wiki/.NET-Core-SDK-... for more info
https://www.visualstudio.com/vs/visual-studio-mac/ for mac is pretty good. It's less than visual studio for windows, but still ok. Easy to get started.
Visual Code, this seems a highly preferred option, and a lot of Fsharpers seem to use it, even on windows. The learning curve is a bit higher as it's not an out of the box experience. The trend is to combine it with FAKE, Packet and .NET Core (which I'm finding hard to keep track of).
I'm using VS for windows for F# product development at the moment.
On my Mac I use both visual studio for Mac for just mucking about, and visual code to play around with the toolsets the trendy kids keep advocating.