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Re:Finding the Lost Vikings – Reversing a Virtual Machine by khedoros1 on Tuesday February 21, 2017 @03:11PM (#13699389)
Variations on that theme seem pretty common. Ultima Underworld's conversation system uses a stack-based VM. The original Jedi Knight game has a programming API and a compiler. Game assets are compiled from a C-like language at load-time. Various adventure games (both graphical and text-based) were written as bytecode programs that run in a VM.

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