Re:Finding the Lost Vikings – Reversing a Virtual Machine
by CJefferson on Tuesday February 21, 2017 @07:55AM
(#13695076)
In these kinds of games, the programs tend to be very small and you only need a very small set of functions which can be made opcodes rather than explicit function calls. You can often write the VM in 2k or so and have programs of only a few dozen bytes, while a standard vm would be ten or a hundred times the size.
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