Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More
by aidenn0 on Sunday February 19, 2017 @06:43AM
(#13679246)
Loom is, to this day, my favorite adventure game of all time. For me, at least, it succeeded at the primary goal of any game, which is to be fun.
I don't think it's nostalgia, because I didn't play Loom until long after it first came out. I had played many of the other LucasFilm games at this point and most of the AGI Sierra games.
I agree that it was inferior in storytelling to many of those[1], but it was just a heck of a lot of fun, with the puzzles ranging from obvious to "obvious in hindsight."[2] combined with the extremely minimal, yet novel interface just struck exactly the right chord with me.
1: Gabriel Knight, Day of the Tentacle, and Planetfall stand out in my mind as some games from 3 different companies that spoke to me in the way that you seem to be talking about
2: Even LucasFilm, which was 100000x friendlier than other adventure game companies (don't ask me how many AGI games I finished), had the occasional terrible puzzle). Loom is on the extremely tiny list of adventure games that I completed 100% solo; most games I've finished I played with friends and we usually could get each other un-stuck.
I don't think it's nostalgia, because I didn't play Loom until long after it first came out. I had played many of the other LucasFilm games at this point and most of the AGI Sierra games.
I agree that it was inferior in storytelling to many of those[1], but it was just a heck of a lot of fun, with the puzzles ranging from obvious to "obvious in hindsight."[2] combined with the extremely minimal, yet novel interface just struck exactly the right chord with me.
1: Gabriel Knight, Day of the Tentacle, and Planetfall stand out in my mind as some games from 3 different companies that spoke to me in the way that you seem to be talking about
2: Even LucasFilm, which was 100000x friendlier than other adventure game companies (don't ask me how many AGI games I finished), had the occasional terrible puzzle). Loom is on the extremely tiny list of adventure games that I completed 100% solo; most games I've finished I played with friends and we usually could get each other un-stuck.