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Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More by gommm on Saturday February 18, 2017 @05:31AM (#13674332)
I've replayed it recently and I found the world to be magical. I can't see how anyone would call it dreary and dull and I cared about what happened. But to each his own taste.
Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More by Baeocystin on Monday February 20, 2017 @02:20AM (#13685143)
I am glad you enjoyed it!

To explain where I'm coming from: I found Loom frustrating because it removed what I enjoy most in almost all types of game, which is agency. I remember several points where Bobbin's actions were very different than what I would have chosen. I had no say in it, yet still had to do the 'work' of advancing the story. I enjoy linear narratives, too, but Loom felt, to me, like the worst of both worlds, not the best.