Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More
by cousin_it on Saturday February 18, 2017 @04:30AM
(#13674173)
Loom was the single most formative game for me as a child. Though I readily agree that it didn't make me care much about the game world. To me that doesn't even seem like an important goal of art. A more interesting goal is offering the viewer a new way of relating to the real world, and Loom somehow succeeded at that for me, much more than Sleeping Beauty that it cites as an influence. There are many other fun perspectives that I've absorbed through art, but Loom was among the first.
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Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More
by socrates666 on Saturday February 18, 2017 @05:10AM
(#13674282)
I get you. Very similar experiences.
Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More
by Baeocystin on Saturday February 18, 2017 @06:25AM
(#13674451)
I am glad you enjoyed it. I have a different perspective, but I don't fault you yours.
Re:Loom: How Brian Moriarty Proved That Less Is Sometimes More
by henrikschroder on Saturday February 18, 2017 @05:44AM
(#13674363)
Clarity above all!