So the "edit" part of your comment is key here: frameworks built on top of redux, including middlewares, store enhancers and stuff can definitely lead to an app that is hard to reason about with side effects happening in places you don't expect.
IMO that ends up being the worse of both world: even with all that tooling, Redux is far from terse (in favor of being explicit), but you also get the drawback of a deeply layered framework. This isn't worth it. There are other frameworks and tools that do this better. If you want to be terse, and don't mind throwing in a lot of layers on top of your code to achieve it, use one of the countless other (mainstream!) solutions to do so.
Redux really excel at "putting the code in your face", giving you easy to follow logic where very little is abstracted (and when it's abstracted, it's just via simple function composition). And at doing that, it is amazing and is my pattern of choice. At anything that diverge from that though, it is so bad it's not funny. Right tool for the right job :)
If you're using something like redux-thunk, a single dispatch can cause both a store mutation AND trigger a side effect, which is confusing. I'd rather have those be 2 separate concerns.
Those dispatches can be triggered from anywhere in the app, and multiple middlewares may trigger multiple side-effects in new and exciting ways.
I find that logic to be difficult to follow and test.
I wish it had a more opinionated way to do side-effects, but the solutions like redux-saga seem even more complicated and confusing.
It's much easier to reason about, including side effects, while not being too magical.
Redux-loop had a nice model for side effects, but the syntax did not mesh well with javascript limitations. Redux-saga is nice for testing, but it adds new non-standard concepts on top of generators that make it complicated. I really like the Netflix solution (redux-observable).
Since JS is not Haskell, side effects can be shoved to the side a bit, but there aren't a whole lot of ways to make them nice.
CycleJS probably has one of the better systems. In Redux, even without redux-observables, if you closely follow redux semantics I find that reasoning around thunks works quite well (if you're making sure that your actions are semantic and not glorified setters)
I'd also second the notion to be rigorously consistent in following the semantics. I always end up regretting shortcuts.
Redux itself has absolutely no magic. The only "magic" I see is when you add state diffing and memoization (reselect). And even in this case, it's not really hard to understand what's happening.
React with redux is just a big pubsub system, how you set up your application state and how each component interacts with that state will decide how "tangled" and hard to maintain your code is.
Agree with all your other points though.
Seems a shame that Redux-Form (and similar) are presented for more trivial solutions than yours. I don't see many forms that also need modification via 'other components', in a way in which that state can't just be handled by a sensible parent component.
> you lose the concept of independent components
How? Components take props. They're just as independent as they were previously.
> everybody is notified of the inner state of each component
This... isn't the case.
Redux (and Flux in general) is useful when there is application-level data that needs to be shared across different components, and otherwise something ends up being a prop to a bunch of things that shouldn't be. Or when you want something to remain around when components go out of scope. If you don't have this problem, Redux is overkill. For larger apps, it's damn useful.
> How? Components take props. They're just as independent as they were previously.
But in raw react it's straitforward: props are properties passed in the jsx tag of the element. With redux your props just pop out of nowhere when some event is dispatched somewhere in your code and your (smart) component can also change any other component's state without you knowing it. I know this kind of behavior can be useful sometimes (because you exactly want to do that) but in many situation you don't need it (in the same app I mean).
My problem with redux is that it makes the remote control implicit instead of explicit. Plus you don't always control redux by yourself but are also encouraged to use a lot of librairies that tamper the global state behind your back: redux-router, redux-form, etc.
So even if you have two "smart" components they are still just children of that main redux provider and therefore it makes sense that they can impact each other. The same way children can call methods that change a parents state on normal react components.
Dan Abramov wrote a simplified version of `connect` to illustrate what it does: https://gist.github.com/gaearon/1d19088790e70ac32ea636c025ba... .
As for other libraries, they're still dispatching actions, which means that all updates to the store are traceable (especially if you're using the Redux DevTools).
See the following links for more info:
- http://blog.isquaredsoftware.com/2017/01/practical-redux-par...
- http://redux.js.org/docs/faq/Performance.html#performance-sc...
People think redux is about functional immutable stuff. It's not functional and state is obviously not immutable (then nothing would happen). Redux is just about "what's the smallest thing we can do to get React to know when to render" and the answer is "put everything in one function".
It's a great educational tool but I don't get why people build big things with it.
Edit: The first result for MobX in the French version of DDG is a porn site xD.
Also, Dan has pointed out that the Redux docs were written in a deliberately verbose style to illustrate what's going on, and people sorta followed that. There's plenty of ways to reduce the boilerplate, and you're welcome to do that as much as you want.
Why do i need to memoise my state to stop the react render loop from happening? Isnt my event the source of truth? Its much more then a DTO.
Once your application becomes "event centric" instead of "state centric" you start to actually break free of the procedural paradgim and really become functional reactive.
Redux to me is DDD and ES for non-programmers. My domain logic is the gatekeeper to my state, and as such, should be coupled together. I dont combine my aggregates, just the same way i dont combineReducers. Code smell much.
Why apply your event to the state, then somehow sync your state with the server.
Wouldnt it be simplier just to sync your events?
Redux is much more closely aligned with CQRS principles than ES.
most people complain there is too much boilerplate!
To me it just break all encapsulation and just lead to massive tangled code that is really hard to maintain …
Edit: I want to clarify what I mean with the «too much magic» part. It's not redux itself which has too much magic in it, just your application flow that becomes magic when using redux, especially with libraries like the one showed by this article or redux-form[1].
[1]: http://redux-form.com/