Re:Apple's design process
by m0nty on Friday March 14, 2008 @10:19AM
(#136789)
That was better than I thought it would be. The bit about manager's saying "I want a pony!" really resonates with me. My latest project caused me immense problems because I got one damn long shopping list from the client's head honcho, who finally said (as he left the room) "Oh, and it should look exactly like the one we have now because then we won't have to train people to use it." Now he keeps changing his mind. So the thing about "pixel-perfect mockups" had occurred to me as a way to avoid this in future, and it's nice to have it confirmed.
Re:Apple's design process
by dcurtis on Thursday March 13, 2008 @10:15PM
(#136465)
Wow, this is interesting. I'd like to learn more about their process, but considering how secetive hey are, I'm surprised we learned his much.
These processes seem pretty obvious for success, though, so I'm not surprised they make 10 comps for each feature. It ensures the absolute best.
Re:Apple's design process
by dcurtis on Friday March 14, 2008 @01:23AM
(#136581)
Hmm. So I was using the iPhone version of News.YC by the Buxfer guys, and when I went to submit the comment, the iPhone didn't seem to register the click. I kept tapping it, wondering if I missed the button with my finger, then turned the iPhone sideways and pressed it some more.
Re:Apple's design process
by omarseyal on Friday March 14, 2008 @02:09PM
(#136982)
So the Apple Design Process doesn't involve _external_ usability testing? I guess I kind of already knew that ... since they're so secretive and all...
Re:Apple's design process
by noonespecial on Thursday March 13, 2008 @11:54PM
(#136541)
Hey, umm Paul? Don't mean to trouble you in your temple of Arc-ness but it might be time for a little something to keep this from happening... maybe, please sir...
Apparently it was posting. Sorry about that.
It is fixed now. Thanks Paul!