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Re:Show HN: DeepUI Programming Studio – A different approach... by alunaryak on Sunday February 12, 2017 @12:26PM (#13629346)
I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd be curious to see how it would translate to other mediums. I could imagine front end programming would be well suited for this style, especially when creating interactive prototypes.
Re:Show HN: DeepUI Programming Studio – A different approach... by Naeron on Sunday February 12, 2017 @01:52PM (#13629847)
Yes, those would work too.