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Re:Making More Outside The App Store by pfranz on Sunday February 12, 2017 @04:25AM (#13627570)
Someone mentioned it in the page's comments, but I'm really surprised they didn't even caveat what they get for paying Apple 30% (much of this is redundant if they already sold outside of the App Store); download/update infrastructure, payment (and refunds), security (serial numbers and piracy protection), customer support and service support for those things. At least as an individual developer, that's all stuff I wouldn't want to deal with if I was shipping something.

Clearly, Apple has dropped the ball on making the App Store compelling. It's sad that a classic indie Mac app brand like Rogue Amoeba only offers one app (Fission) for sale in it.

Re:Making More Outside The App Store by paulkafasis on Monday February 13, 2017 @07:38PM (#13640245)
While I certainly didn't go into depth on this, this line acknowledges the cost of both direct and App Store sales:

“Direct sales cost us just a few percent, so each direct sale of Piezo earns almost $5 more than a sale through the Mac App Store.”

That “few percent” takes into account the cost of our site and our downloads, as well as handling payment.

As far as acknowledging what Apple provides, it's simply not worth very much. The cost of infrastructure is incredibly low (nowhere near the 30% they take), and none of what you list is difficult to manage. Further, any developer who's looking to earn money is going to want to replicate most of that anyway. You should have a website you control to provide information and promote the product (see the many comments about Googling for apps, rather than using the App Store). You also ought to provide customer support for the product itself - Apple certainly doesn't help you there. Once you've got a web site, adding direct downloads is easy. Payment processing and license keys are certainly the most difficult pieces, but anyone making a Mac app can manage them as well. It can all be set up in a manner of days, if not hours. I wouldn't tell a developer that they must steer clear of the Mac App Store, but I absolutely would say they're doing themselves (and their customers) a disservice if they don't also sell their product directly.

Re:Making More Outside The App Store by ikonst on Sunday February 12, 2017 @05:36AM (#13627759)
I think Rogue Amoeba was already doing serial numbers etc. for their other products.

re Payments: Have you ever seen how easy Stripe is?

Re:Making More Outside The App Store by pfranz on Sunday February 12, 2017 @02:20PM (#13630024)
I did mention that selling apps both in and out of the store requires you to set up many of those things. I was just surprised they didn't even mention it as a caveat because the way the article is worded it sounds like not being in the App Store equals 30% extra profit.

I haven't used Stripe (but have heard good things), but it's still not free. With the App store you don't necessarily need a webpage and all of the costs associated with designing, deploying, and maintaining.