Re:The Neoclassical Habitat Server Project
by Animats on Saturday February 11, 2017 @04:37PM
(#13624963)
Aw. Randy Farmer and Chip Morningstar once demoed that for me. Very cute, and amazing that they could fit the client in a Commodore 64 and run over a 300 baud modem. The classic paper on this is "The Lessons of Lucasfilm's Habitat". It would be fun to have it running again, but it might be easier to run the old code in an C64 emulator.
AOL originally ran this as QuantumLink Club Caribe. It didn't catch on, though.
If they're going to revive this, it ought to be phone-based. It's about the right level of detail for a phone screen.
(The current big effort in virtual worlds is High Fidelity.[2] This is from the guy who ran Second Life. Supports VR, face tracking, etc. It's supposed to be better visually than Second Life, but so far, it isn't.)
If they're going to revive this, it ought to be phone-based. It's about the right level of detail for a phone screen.
(The current big effort in virtual worlds is High Fidelity.[2] This is from the guy who ran Second Life. Supports VR, face tracking, etc. It's supposed to be better visually than Second Life, but so far, it isn't.)
[1] https://web.stanford.edu/class/history34q/readings/Virtual_W... [2] https://highfidelity.io/