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Re:Zelda: Link's Awakening: Kennel Glitch by Bahamut on Friday February 10, 2017 @12:32PM (#13617154)
I was wondering whether that would be brought up - that link is actually to a friend's run, as far as I know he still holds the record for fastest finish of that game, although I don't think he actively tries to defend it anymore.
Re:Zelda: Link's Awakening: Kennel Glitch by pikzen on Friday February 10, 2017 @05:40PM (#13619551)
It still is the world record for Any%, yes. I'm surprised that a speedrun on an emulator is accepted though, but it seems most of the GBC runs are ran on an emulator.
Re:Zelda: Link's Awakening: Kennel Glitch by artemisbot on Saturday February 11, 2017 @04:12AM (#13621854)
Game capture from a gbc/GBA is not possible, without using a game boy player for the GameCube - hence the emulator is used so they can actually capture the run. Speedrun.com distributes the allowed emulators on their site so everyone is on a level playing field.