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Re:A first look at WebAssembly performance by sp332 on Thursday February 09, 2017 @10:56AM (#13607783)
Games use every little glitch and quirk of an architecture. Emulating a zillion edge cases on another architecture takes a lot of power. In 2011, someone finally made an accurate SNES emulator but it needed a 3GHz CPU. https://arstechnica.com/gaming/2011/08/accuracy-takes-power-...

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