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Show HN: Hand Tracking for Mobile AR/VR/IOT

https://www.youtube.com/watch?v=qCVahnoM-Fk

We started working on this more since last year (the VR market was slightly better at that time).

One of the differences between this and the existing tech (eg. LeapMotion) is this runs on generic depth/stereo sensors and embedded platforms. So, there is no extra HW needed for many AR headsets with depth sensor already.

We do see many applications for this, but could be wrong. We hope to get your opinion on this.

Here is another demo video showing the accuracy: https://www.youtube.com/watch?v=uBdvL6F0hLE

( 2 comments | 3 points | on HN )
Re:Show HN: Hand Tracking for Mobile AR/VR/IOT by hipboi on Thursday February 09, 2017 @04:37AM (#13605720)
Looks promising. How about the CPU usage?
Re:Show HN: Hand Tracking for Mobile AR/VR/IOT by kahkuen on Thursday February 09, 2017 @08:48PM (#13612670)
it runs real time on Samsung S7 (using single core) for 60+ fps. On my 4 year old laptop, it takes 1x% single core.