Re:Apple proposes new web 3D graphics API
by bobajeff on Tuesday February 07, 2017 @11:30PM
(#13595752)
This brings another question. Would it be better given the likely use cases for WebGPU to be designed as a WebAssembly only API?
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WebAssembly doesn't currently have a way to expose APIs to it directly. It only has an interface to call JavaScript.
Maybe that will change, but blocking on a major new WebAssembly feature did not seem wise.