Re:Software vendor argues that it has copyright in output of...
by zubat on Saturday February 04, 2017 @08:15PM
(#13570165)
The boundary for transformation is established in several areas of media.
Recorded samples from the line out of a synthesizer are owned by the author of the recording, even if they're factory presets. Likewise, bitmap conversions of a vector font are the property of the game developers who made them.
In contrast, sample data copied from the ROM of a synthesizer is still under copyright, and original vector font files are owned by their authors.
Re:Software vendor argues that it has copyright in output of...
by LocalH on Monday February 06, 2017 @01:56PM
(#13582694)
Actualy, generally in the US, bitmap fponts are not copyrightable, nor are any pure image representations of the glyphs in a font. Truetype fpnts generally are copyrightable because they are small programs that generate the desired glyphs, and it's the program itself that is protected.
Another example would be an interactive game. Here the player / user contributes a certain creative input, but still some game developers retain the right to stream gameplay (=distribute the output of the software which uses certain copyrighted assets?).
I guess a game like Minecraft might "cross the line" to where some of the output (any elaborately voxel constructions) might plausibly be owned by the player.