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Re:Classic NES Series Anti-Emulation Measures by jpfau on Wednesday February 01, 2017 @06:08PM (#13546358)
Instead I'd introduce some sort of random failure elsewhere in the game, so it superficially looks like it's working, but isn't any fun to play...

This isn't mentioned in the article, since one of the anti-piracy/-emulation techniques I didn't discover at the time of writing it (due to my dump being an overdump) is that many of the games do this. They screw up input so it either boots but you can't play it at all, or input is unplayably slow. It detects it by having an interesting memory mirroring quirk in the cartridges that no other GBA carts have.

Re:Classic NES Series Anti-Emulation Measures by mikejmoffitt on Wednesday February 01, 2017 @09:17PM (#13547520)
This is one effect I discovered when I was working on getting around the anti-piracy effects of an arcade game[1][2] in order to run it on similar hardware. I think it is a more clever copy defeat mechanism than stopping the game from booting.

[1] http://mikejmoffitt.com/articles/0047-puyopuy2.html [2] https://tcrf.net/Puyo_Puyo_Tsuu_(Arcade)