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Re:Open-sourcing Chrome on iOS by coldtea on Wednesday February 01, 2017 @03:05AM (#13539180)
>This makes zero sense. You can install 3rd party apps that can do whatever they want (within the limitations of the platform) power-wise. But for some reason Apple needs to limit the special case of apps that are browsers?

This objection makes zero sense. You cannot install any 3rd party app, just those that got approved. And a power hog or whatever app can always be de-approved.

Not so much with web apps.

Re:Open-sourcing Chrome on iOS by sametmax on Wednesday February 01, 2017 @08:48AM (#13540639)
Yeah na. Facebook app have been a power hog for years and they allowed it because it's popular. Let's face it, Apple just does whatever Apple wants.
Re:Open-sourcing Chrome on iOS by NTripleOne on Wednesday February 01, 2017 @09:09AM (#13540772)
And they get away with it because they're Apple.

See also: removal of the headphone jack, massive backlash, everyone still bought the fucking thing

Re:Open-sourcing Chrome on iOS by sametmax on Wednesday February 01, 2017 @09:36AM (#13540989)
Yep. I hear "we can't do anything about it" all the time. Politics, economics, demographics. But the thing is, people have a voting bulletin they can use every day, the bank note, and that is always listen to. And they don't use it to vote.
Re:Open-sourcing Chrome on iOS by leppr on Thursday February 02, 2017 @05:56AM (#13549629)
Facebook is very privileged by Apple, for instance see React Native which somehow is allowed to circumvent the usual "no download of code". It's the exception that proves the rule.
Re:Open-sourcing Chrome on iOS by yoz-y on Wednesday February 01, 2017 @03:44AM (#13539331)
They could de-approve browsers if they were inefficient too. Webkit on iOS is extremely conservative in terms of energy use, but it does not make it impossible to create a webapp that would drain your battery.