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Re:Open-sourcing Chrome on iOS by abalone on Tuesday January 31, 2017 @05:54PM (#13536195)
And Chrome is reportedly more of a battery hog on macOS[1][2] and Windows[3]. So there you go: different priorities.

[1] http://www.techrepublic.com/article/browser-wars-is-chrome-o...

[2] http://www.theverge.com/2015/4/10/8381447/chrome-macbook-bat...

[3] https://www.extremetech.com/computing/230583-microsoft-claim...

Re:Open-sourcing Chrome on iOS by solidr53 on Tuesday January 31, 2017 @07:34PM (#13536954)
[1] is not good article, no test, no numbers. [2] neither is this. no info about the test other than the results. just knowing that chrome rendered flash by default at the time of this article, i know its irrelevant. [3] claims 70%...
Re:Open-sourcing Chrome on iOS by jacobolus on Tuesday January 31, 2017 @09:25PM (#13537641)
Anecdotally, Chrome uses dramatically more memory and CPU than Safari for me (note: I typically have 100+ tabs open at once), and gives me somewhere between half and two thirds the battery life, for the same type of use. I have flash turned off for both and most ads blocked via /etc/hosts, so there shouldn’t be anything especially unfair in the results.

Google web apps (gmail, google maps, etc.) seem to be a particular offender.

Re:Open-sourcing Chrome on iOS by abalone on Tuesday January 31, 2017 @07:45PM (#13537014)
False. From [2]: "The native Safari made the new Retina machine look good: 13 hours and 18 minutes. Google’s Chrome, on the other hand, forced the laptop to tap out at 9 hours and 45 minutes."