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Re:Ask HN: Any great product onboarding experiences you've h... by evanb on Monday January 23, 2017 @01:59PM (#13464855)
Why can't I play the tour levels without network?! It makes no sense, and seriously undermines the value of the app as something to do on the train.
Re:Ask HN: Any great product onboarding experiences you've h... by drewrv on Monday January 23, 2017 @02:21PM (#13465051)
Nintendo amazes me: as an organization they make incredible games yet are terrible at everything else.
Re:Ask HN: Any great product onboarding experiences you've h... by joeld42 on Monday January 23, 2017 @03:22PM (#13465623)
Don't forget, they are very new to mobile. Things that may be obvious to mobile devs are overlooked by a large company used to a captive console audience. Nintendo doesn't move quickly but they are very adaptable in the long run.
Re:Ask HN: Any great product onboarding experiences you've h... by jamesgeck0 on Monday January 23, 2017 @03:39PM (#13465779)
Re:Ask HN: Any great product onboarding experiences you've h... by pyro2927 on Monday January 23, 2017 @06:52PM (#13467452)
I refuse to buy it purely for this fact. Not because I want to pirate it, but because I do most of my mobile gaming while on a plane. And I'm not paying for in-flight WiFi just for Mario.
Re:Ask HN: Any great product onboarding experiences you've h... by viraptor on Monday January 23, 2017 @03:22PM (#13465626)
It looks like it's either console devs doing this, or Nintendo wrote some strict console-like requirements. Like login before you see anything and "you have to interact after the loading screen" silliness.