Re:The lost art of 3D rendering without shaders
by c0ffe on Friday January 20, 2017 @09:05PM
(#13448376)
Great article!
Reading the title, I thought it was about the "tricks" that games used when the best thing available was the fixed pipeline.
I still remember how amazed I was when learned the good balance between performance cost and the resulting image when using textures for static lighting (lightmaps).
I still remember how amazed I was when learned the good balance between performance cost and the resulting image when using textures for static lighting (lightmaps).