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Re:The lost art of 3D rendering without shaders by c0ffe on Friday January 20, 2017 @09:05PM (#13448376)
Great article! Reading the title, I thought it was about the "tricks" that games used when the best thing available was the fixed pipeline.

I still remember how amazed I was when learned the good balance between performance cost and the resulting image when using textures for static lighting (lightmaps).

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