Re:Future of Flash
by CodeMage on Thursday May 13, 2010 @07:53AM
(#1343907)
I was surprised to see that only 70% of web games use flash. Anyone have any idea on what's in the remaining 30%?
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Re:Future of Flash
by renewableGuy on Thursday May 13, 2010 @08:05AM
(#1343937)
On my iPad, 100% of web games are non-playable. Flash wont work on Ipad, and Html5 games are painfully sluggish. (including that Asteroid HTML5 game featured on the front page right now). Anyway, im happy that Flash doesnt work on iPad. Its not very fun to hold a hot iPad, you know!
Good one! I bet if you didn't turn it on it wouldn't get hot at all!!!
Re:Future of Flash
by renewableGuy on Thursday May 13, 2010 @10:19AM
(#1344299)
Cant believe that you are getting downmodded so hard! iPad really sucks at rendering even basic html5 interactive content and the more i play with it , the more i feel like, iPad just isnt capable of doing even the basic 'interactive-rich' content. I was suggesting ,Flash is too advanced for iPad that not allowing it in is technically a good thing for Apple.
>iPad just isnt capable of doing even the basic 'interactive-rich' content
... on the web. Apps, of course, are a different matter entirely. But I get ya, mobile Safari needs a refresh.
There's still a fair number of Java-based web games out there, and lots of older web games were made in Shockwave instead of Flash. Flash is certainly dominant amongst newer web games, but lots of old games stick around in various portals.
Alot that I've seen (especially the more complex or 3-D ones) use Unity. Maybe it's not 30% of the market, but I've seen that little Unity cube load up more often lately.
I don't think html5 covers even 0.1%
They're probably counting some non-dynamic games like most facebook games & there are still some java applets games out there as well.
Straight html and server side code (mmorpgs, strategy games and zombie infections). Javascript (sudoku, crosswords), and some java applets.
You'd be surprised how much Java there is.