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Re:Rust vs. Go by Animats on Wednesday January 18, 2017 @06:36PM (#13431550)
Welcome to the downside of version pinning. Now that we have version pinning, developers don't need to make versions forward compatible. Misery is when one program needs packages which use different pinned versions of something. There's probably some namespace hack to allow that.

This is compiler version pinning. At least .toml files don't support that. Yet.

Re:Rust vs. Go by dbaupp on Wednesday January 18, 2017 @06:45PM (#13431600)
Do you really expect any project to have nightly builds that are forward compatible? The whole point of regular development builds is to have a place to test and do experiments... which is pointless if every experiment needs to be supported forever.

The "namespace hack" in Rust is having the "stable" namespace: a compiler that rejects all unstable code (and is forward compatible), so that people don't accidentally get pinned.

If someone wants to pin to a specific development version (of anything), there's nothing the project can do about that, other than being closed source and only publishing stable artifacts. Tooling like rustup that makes it easier to pin means that people who choose to experiment can still use stable by default (easy to switch back) and that others can easily collaborate on the experiments, both of which seem like strict positives.

Re:Rust vs. Go by tedunangst on Thursday January 19, 2017 @12:18AM (#13433225)
Perhaps another incarnation of the rule that work expands in response to productivity improvements. You can improve efficiency, but instead of saving work people will find more ways to create new work.