This language seems unnecessarily personal and accusatory.
However, whether we like it or not, Azul has established the term "pauseless" as the way to describe their own collector which before Shenandoah was the only GC that can realistically be described that way, and which Shenandoah is very similar to. This is despite the fact that Zing still pauses. Specifically, the GC moves objects whilst the program runs.
I am unaware of any GC algorithms that are truly, completely pauseless in every situation. So I don't know what you want the term to be reserved for.
So, if you are operating in a environment where you don't care about thread switching, you might also not care about GC anymore.
You are correct however, its not pauseless, that just a marketing term.
There's a talk on YouTube where they discuss their work to drive down safe point pause times. They eventually made the pauses so fast it hardly matters, but it wasn't technically completely pauseless.
On the other hand, Shenandoah has an explicit synchronisation phase in its algorithm (not sure if that's a fundamental property of the algorithm or just a JVM limitation though). From [0] (that was 2 years ago, things might have improved since, but I can't find a more recent version).
> Pauses only long enough to scan root set
[0]: https://rkennke.files.wordpress.com/2014/02/shenandoahtake4....
http://stackoverflow.com/questions/3770457/what-is-memory-fr...
> Azul Systems has built a custom system (CPU, chip, board, and OS) specifically to run garbage collected virtual machines. The custom CPU includes a read barrier instruction. The read barrier enables a highly concurrent, parallel and compacting GC algorithm. The Pauseless GC algorithm is simple, efficient (low mutator overhead), and has no Stop-The-World pauses.
Azul is very similar to Shenandoah we are talking about. Updating of a wrong pointer still needs time, which can be unlucky when write trap is triggered in the middle of moving of large object.
> Shenandoah is an ultra-low pause time garbage collector that reduces GC pause times by performing more garbage collection work concurrently with the running Java program
Funny enough, the term "pauseless" was in fact invented precisely because of people like you, who abused the original terms ("concurrent" or "asynchronous" [0]) used for garbage collectors that never "stop the world", and used it for algorithms that merely run in parallel with the mutator threads, pausing them every so often. The next term used was "fully-concurrent" and now "pauseless". But if you keep abusing these terms to mean not fully pauseless/concurrent GCs, then it will become just as useless as all the terms before it.
[0] http://gallium.inria.fr/~xleroy/publi/concurrent-gc.pdf