Re:GIMP – 2016 in review
by prokoudine on Tuesday January 17, 2017 @03:20PM
(#13420797)
> Let's face it, all the features are there.
You really should prepare for a ton of bricks about to crush you down as people discover that you think adjustment layers, layer effects, or CMYK support is "5% of Photoshop's deep ocean of features" :)
16-bit, Lab, good text support…
Re:GIMP – 2016 in review
by gurkendoktor on Tuesday January 17, 2017 @10:58PM
(#13423850)
> GTK is probably the main reason Gimp isn't a serious competitor in professional work, then.
Xamarin Studio is built using Gtk and actually looks nice on macOS, or at least I have seldom heard people complain about it:
https://blog.xamarin.com/the-making-of-xamarin-studio/
I think the problem is that Gimp is understaffed to produce a Photoshop killer with any toolkit.
There probably aren't that many xamarin studio users on mac and most of them would be developers anyway. If something looks out of place, developers are often oblivious to it (how long would it take you to spot a font out of place?) but artists are hyper-sensitive to it.
Re:GIMP – 2016 in review
by gurkendoktor on Wednesday January 18, 2017 @10:18PM
(#13432680)
Photoshop, Illustrator, Lightroom, and non-Adobe tools like Affinity Designer all use portable, non-native UI code. That hasn't stopped artists from using them. I don't out-of-place UI is the reason why people avoid Gimp.
>Out of curiosity, I tried installing Gimp to see how much has changed (for the better?) since I last checked it out. The tool interface doesn't quite fit into its window by default so you have a tiny little scrollbar at the bottom that you have to scroll to see the full text. I resized it. After popping out a submenu, it once again didn't fit.
This is plain unacceptable. Yes, this is 99% there, it's a minor thing, it's probably thousands of man-hours to avoid a gazillion other bugs and issues and even get to this point. But it's not enough. A UI for such a tool, where you actually fiddle with it a lot, has to be perfect. Perfect on a technical level, perfect in a Apple-y "let's ensure that the empirically determined most-used features are shown first and less-used stuff doesn't clutter precious screen-space" sense that takes long and frustrating trial-and-error involving real-world feedback. You can't have a button that's 15 pixel larger than it has to be. You can't have a layout arrangement that wastes half a window because it's poorly aligned. You can't have spacing that's inconsistent enough to make you hesitate clicking an icon because you're not sure if it's connected to some other element of the interface.
Open source/free software needs a user interface push, but apparently that's not a sexy field to work on.