The mature platform and an immature platform.
HTML5 holds promise but it's simply not capable of delivering anything close to what the flash platform can.
Just because something is new doesn't mean it's better. Let it naturally outperform flash once it's better, nothing hinders that.
So if you believe HTML5 will be better then let it prove itself.
So far it's no where near.
That you get better performance with video using HTML5 does little to remedy the fact that playback of video is really all you can do.
You try and seamlessly integrate video, with logic, dynamic text, vectors in HTML5 and you will be pretty disappointed.
The Flash isn't the be all end all. But what it does it does so many times better than HTML5 for quite some time.
With regards to designing entire sites in flash. Go to thefwa.com check out some of the sites on that portal. Then tell me why you would want an HTML fallback for that? That is kind of like saying that all video should have transcription of what is being said.
Sometimes there is no substitute.
With regards to the open web argument. Since we are in agreement that Flash isn't the be all end all of the web, then what is the problem?
If HTML5 is better then it will eventually outcompete FLASH. Until it is, support both. That is what I don't understand with Apples claims.
HTML5 is right now rather resource intensive as shown in the video. It actually going to be worse for the battery life of an iPad than flash is.
It's a hollow argument.
As for that site you linked, you may want to find a better example. All that stuff seems relatively straightforward to implement in CSS/javascript and Canvas, and that would probably be much less painful to actually use, if possibly more effort to create. That site was a terrible experience, and a perfect example of why encouraging this kind of behavior by web developers a bad idea.
ThomPete - you're a voice of reason and contemporary fact.
To the "vs." crowd: try and read all the points; not skimming and then commenting without paying the respect to do some legwork.
* ads - HTML5 ads will exist. The easier they are to make, the more of them there will be. Advertisers will use whichever has the widest audience. In fact, advertisers will be more encouraged by all the circle-jerk mob-mentality surrounding HTML5.
* video playback - for one, HTML5 doesn't play better or with less CPU. I think about 10 or so YouTube videos have proven this (visually, not blog opinion rhetoric). I'd link a few to you, but let's face it...you're not gonna look at them. You'd be forced to see proof. (If you do manage to be overcome with a neutral state of mind, do some research)
* cpu - another red herring. So far, I've not seen 1 canvas+js example (of which has a close equal to a Flash equivalent) that outperforms Flash. I wouldn't expect it to, either, since Flash is compiled and JS is interpreted. Bottomline: an immersive experience is going to take some CPU. Realize it applies to all technologies and get over it.
* ipad/mobile - Flash depletes battery. I agree. Equivalent canvas+js experiences use similar CPU. Taking that into consideration...the battery specifically hates Flash? Please.
* greater control/poor coding - Do I really need to point out that this applies to everything? Not just Flash?
Let's consider that HTML5 is being implemented in 2010. I've been on the 'net since 1995. That's 15 years for video to make its way into the browser -- without the "dreaded" plugin tech.
You know what's dreaded? Not being able to move ahead at the speed necessary to make great, immersive experiences. Being tied to a set of slow, archaically-driven, standards.
Flash (or more specifically plugin arch) is a petri dish for the web's innovative future. It can't and shouldn't die. If anything, it should become more open, more accepted and more accessible.
However, I am alright with a website being 100% reliant on Flash just as I am alright with a website being 100% reliant on video. The key issue here is openness, not platform.
Not the site itself. What it is linking to.
Regarding competition.
So your idea of competition is how apple does it by not allowing Flash on the iPad and iPhone.
That's not competition.
The fact is, for video playback, it does just fine today, even on limited mobile devices, and if sites were to only replace Flash with HTML5 for video and audio playback, we're talking about 90% of Flash's popular use right there. As HTML5 matures, including content creation tools and the performance of various browser runtime implementations, it'll eat into Flash's share for other tasks as well. Apple is creating a market demand for HTML5 development tools and expertise, which is the first necessary step in order to bring the platform to maturity. After that happens, Flash developers will jump on board and forget this thing ever happened. Until then, just keep coding your crappy Flash ads and leave the rest of us who actually want some progress for the open web alone.