Re:Easy XMPP: What are we doing here?
by bluesign on Monday January 16, 2017 @04:26PM
(#13413170)
Email survived because it is adopted as main identity provider, similar for SMS
[ Parent
| on HN ]
I've recently been thinking about xmpp making for a great federated identity provider for multiplayer video games. With communication already built in, initialization of peer-to-peer sessions already a common use-case, and the right XEPs it could replace centralized services like steamworks, psn or xbox-live.