News for hackers. Stuff that matters.
Re:How Designers Engineer Luck into Video Games by ooqr on Sunday January 15, 2017 @01:31PM (#13405495)
Thanks for the reply.

I came up with:

f(x) = (sin((pi * x) - (pi / 2)) + 1) / 2 where x is between 0 and 1

I'm a collector of randomness functions for games. Weighted, gaussian, linear, etc. This sinusoidal randomness will be handy! Thanks for the inspiration.

There are no comments on this comment yet.