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Re:VR by ska on Friday January 13, 2017 @02:00PM (#13393612)
That's an interesting observation - most of the caveats about VR (poor UX/interactions, consumer hardware at least a few generations away from a good v1.0) probably don't really impact this space much as the focus is on other things. People are already demonstrably willing to put on somewhat clunky gear for an hour or two for a workout.
Re:VR by mwseibel on Friday January 13, 2017 @02:59PM (#13394201)
lol - great point - a squat rack is a pretty bulky piece of equipment too!