Re:Rax – A universal React-compatible render engine
by Kiro on Friday January 13, 2017 @11:46AM
(#13392272)
I build games where the player is supposed to play for hours. Am I wrong thinking that file size matters less for me? It adds 1% to the loading screen.
On mobile it's not just the file transfer that takes time: it's the JavaScript parsing and execution (on a single core) that hurts too. iPhones are massively faster than Android (especially cheaper Androids) at this, so many developers don't realize how much performance cost there is for a growing majority of their users.
Given how many different versions there are of popular libraries I'm personally skeptical that CDNs give you much of a chance if the asset being preloaded from another site. I'd love to see real numbers on this though.