Re:How Designers Engineer Luck into Video Games
by pbhjpbhj on Friday January 13, 2017 @07:51AM
(#13390406)
Which is why companies offer free starting money to gamble. That just clicked for me, it's the drug-pushers standard. Remove the downside long enough to get them hooked.
Re:How Designers Engineer Luck into Video Games
by Klockan on Friday January 13, 2017 @08:11AM
(#13390527)
> What video games teach you a feel for probabilities?
Every trading card game, Hearthstone is a popular example.
Re:How Designers Engineer Luck into Video Games
by abecedarius on Friday January 13, 2017 @03:38PM
(#13394484)
Thanks, I've never tried one yet.
Bringing this up made me wonder if we couldn't have a game that's to poker what Go is to chess -- simpler rules, deeper play, keeping poker's nondeterminism and incomplete information.
In A Theory of Fun Raph Koster says fun is basically about learning. What video games teach you a feel for probabilities? There's poker -- anything else? There ought to be.