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Re:How Designers Engineer Luck into Video Games by abecedarius on Friday January 13, 2017 @03:28AM (#13389313)
In Surely You're Joking, Mr. Feynman Feynman tells of gambling at Vegas for the first time. He calculated his expected loss at craps at around a penny a game, so he tried it and lost 5 dollars right away -- and never gambled again. This lousy luck and good meta-luck has been engineered away, apparently.

In A Theory of Fun Raph Koster says fun is basically about learning. What video games teach you a feel for probabilities? There's poker -- anything else? There ought to be.

Re:How Designers Engineer Luck into Video Games by pbhjpbhj on Friday January 13, 2017 @07:51AM (#13390406)
Which is why companies offer free starting money to gamble. That just clicked for me, it's the drug-pushers standard. Remove the downside long enough to get them hooked.
Re:How Designers Engineer Luck into Video Games by Klockan on Friday January 13, 2017 @08:11AM (#13390527)
> What video games teach you a feel for probabilities?

Every trading card game, Hearthstone is a popular example.

Re:How Designers Engineer Luck into Video Games by abecedarius on Friday January 13, 2017 @03:38PM (#13394484)
Thanks, I've never tried one yet.

Bringing this up made me wonder if we couldn't have a game that's to poker what Go is to chess -- simpler rules, deeper play, keeping poker's nondeterminism and incomplete information.