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Re:How Designers Engineer Luck into Video Games by 0xcde4c3db on Friday January 13, 2017 @12:49AM (#13388716)
Tetris gets into this too. The official modern Tetris rules (known as the Tetris Guideline) reportedly specify the use of a shuffle bag [1] to avoid having too-short or too-long periods between repeats of any given shape. Other versions have their own methods of making the distribution "fairer".

[1] https://gamedev.stackexchange.com/questions/11217/how-do-i-a...

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