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Re:How Designers Engineer Luck into Video Games by pugworthy on Thursday January 12, 2017 @09:39PM (#13387998)
This is only somewhat true. Most shooters rely on the concept of a shot pattern - that where you place your crosshair is only statistically the center of where your shot will land.

This is actually exactly what real life shooting is like. There is RNG in the process.

What a developer CAN do is control just how tight the shot pattern is. One example is to have a wide shot pattern when the player is standing, tighter when crouched, and really tight when prone. Or use an "iron sights" mode for tighter aiming.

Re:How Designers Engineer Luck into Video Games by fjdlwlv on Friday January 13, 2017 @01:50AM (#13388952)
But in real life you can tighten your shot pattern with practice
Re:How Designers Engineer Luck into Video Games by pbhjpbhj on Friday January 13, 2017 @07:57AM (#13390441)
I've just started playing CS:GO, in that you can tighten your shot pattern with practice too -in a different way. Continuous bursts spread in a predictable trend (a different trend with different weapons), shot interval feeds in to spread as a multiplier.

I've not worked out yet whether higher rank/XP and health status (HP) are also factors on shot spread and the progression of spread under continuous fire?