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Re:How Designers Engineer Luck into Video Games by lfowles on Thursday January 12, 2017 @07:05PM (#13387318)
The recent XCom games maybe? I don't remember which way they fudged the percentages though.
Re:How Designers Engineer Luck into Video Games by omni on Thursday January 12, 2017 @09:21PM (#13387930)
I'm a big XCOM fan so I can say for that game that the RNG is messed with on lower difficulties to protect you from a bad streak. So if you miss 3 70% shots in a row, the next one will actually give you an 80% chance, escalating as your bad luck streak continues. On non-easy difficulties the chance to hit is honest as far as I know, a 30% chance to hit is actually a 30% chance.
Re:How Designers Engineer Luck into Video Games by throwaway1892 on Friday January 13, 2017 @03:38AM (#13389351)
XCOM2 does it too.

You can see the code in there : https://twitter.com/m1sp/status/697268847187890176

It is increasing your chance to hit if you've a missing streak and if you have lost soldiers. And lower the chance of the enemy hitting you if they've already hit you this turn and you have less than 5 soldiers. So you can (and will) miss 90% shots, it should not happen twice in a row the same turn.

Re:How Designers Engineer Luck into Video Games by gspetr on Friday January 13, 2017 @02:59AM (#13389182)