Re:How Designers Engineer Luck into Video Games
by Swizec on Thursday January 12, 2017 @06:42PM
(#13387194)
> So Meier altered the game to more closely match human cognitive biases; if your odds of winning a battle were 1 in 3, the game guaranteed that you’d win on the third attempt
I wonder how many people are going to learn probabilities all wrong because of this. Whatever they learn just won't feel right because hey all these games work the way it makes sense intuitively.
Imagine a coin that flips heads exactly every 2nd time because it's a 50% probability. Would make magnificent future casino patrons or startup employees or ... well a lot of things that rely on chance and probability.
Re:How Designers Engineer Luck into Video Games
by ralfd on Friday January 13, 2017 @07:56AM
(#13390434)
Good point. I once heard "playing/games" defined as learning in safe setting. It would be ironic if we self-sabotage our (already bad) sense of probability.
I wonder how many people are going to learn probabilities all wrong because of this. Whatever they learn just won't feel right because hey all these games work the way it makes sense intuitively.
Imagine a coin that flips heads exactly every 2nd time because it's a 50% probability. Would make magnificent future casino patrons or startup employees or ... well a lot of things that rely on chance and probability.