Re:EA Sports Locks Out Multiplayer Modes On Used Sales
by dman on Tuesday May 11, 2010 @02:08AM
(#1337065)
In that case it would be a simpler mental model for the user to just decouple the usage cost from the game cost aka the World of Warcraft model. Why let the original purchaser play as much as they want, cap their usage too (~40-50 hrs of playtime for free) and charge them for usage beyond that. Also if the cost of running servers is so high and such a big drag,why dont they let third parties run game servers and charge a fee. That way competition among game server hosting companies would bring the price down closer to what it should be in the real world.
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Re:EA Sports Locks Out Multiplayer Modes On Used Sales
by ehnus on Tuesday May 11, 2010 @02:18AM
(#1337085)
That doesn't address my second point of recouping high development costs. Anyways, they would have to coordinate this with the platform providers which tend to keep things bolted down quite tightly when it comes to the provision of online services. Are there even any console games available for the Xbox 360 or PS3 that charge monthly fees?