Sounds like a convenient post-hoc rationalization, right in line with what may be occurring in this developing story about the Rift.
Admittedly, Romero was getting complacent and becoming more of the end-user than developer, but man... To get booted from your own creation with a prepared resignation letter, savage.
My fav is Brenda(wife) telling everyone a story of young brilliant Romero hacking computers at a military ICBM facility, basically a script to wargames ....
[1] http://kotaku.com/5541406/john-romero-is-so-sorry-about-tryi...
I know a lot of people in the STEM field that simply find it easier to act like they're socially inept and treat people like shit rather than "put in the work" to have nice, courteous relationships with people. I'd argue some even feel it makes them seem more intelligent to "not fit in with the normies."
That's not to say Carmack is or isn't a sociopath. I haven't read much on him outside of acknowledgement chapters in game design tutorials. It's just really tiring seeing people dismiss claims with aphorisms like the Greeks got everything right and we don't have to reason anymore...
> Softdisk, a computer company in Shreveport, Louisiana, hired Carmack to work on Softdisk G-S (an Apple IIGS publication), introducing him to John Romero and other future key members of id Software such as Adrian Carmack (not related). Later, this team would be placed by Softdisk in charge of a new, but short-lived, bi-monthly game subscription product called Gamer's Edge for the IBM PC (DOS) platform. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, a series that was published by Apogee Software, under the shareware distribution model, from 1991 onwards. Afterwards, Carmack left Softdisk to co-found id Software.
Nowhere does it say that Commander Keen was created using work hardware or on company time.
Everything I've seen and read about Carmack portrays him as a guy who loves to build new tech. It would be totally out of character for him to copy and claim someone else's work, much less to "steal thousands of files."
His first job was at a small computer shop where he wrote business software. He felt the job was boring and with some friends started developing PC games in secret, on work machines and while lifting wages. This is how id software was born. Due to that book, I think he will have a hard time convincing a jury he is innocent.
edit: its even on wikipedia
Softdisk, [...] hired Carmack to work on Softdisk G-S [...] introducing him to John Romero and other future key members of id Software such as Adrian Carmack [...]. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, [...]