Generally speaking when you have that many elements, you've surpassed the threshold of what SVG is intended to do. Canvas can be a seamless replacement for SVG without any tradeoffs, other than additional build complexity
Yeah, the machine is definitely going to make a difference, though as I say a) most our documents are smaller than this and b) we have ways of speeding up bigger documents where required.
Sure, SVG isn't made for this, but it works. Going to canvas would mean a load of extra work and you can be sure there would be other tradeoffs and issues to work around. Additionally, SVG is super hackable. You can work with it easily front and back end. You can read it and understand what's going on.
And hey, if your users are happy.... :-)
http://www.capterra.com/takeoff-software/spotlight/144811/Co...
Given that svg 100% works for my usecase, I don't have any reason to attempt anything else at the moment. People give svg a hard time about performance and I think that's counterproductive. My suggestion is that everyone should give it more of an honest shot and I suspect they'll find that there are plenty of cases when it becomes the first tool they reach for.
[0] http://stackoverflow.com/questions/19284304/how-redraw-on-ca...
Performance is good! I've definitely had to come up with some pretty clever hacks but it feels smooth once the SVG has loaded. In our case we need to be able to zoom in to arbitrary levels and still have crisp vectors.
Here's an example of a document with about 150,000 dom nodes. You'll see that it's a little sluggish when you're zooming in and out but after it catches up it's really quick to move around. Most of our documents are much smaller than this so there's no real delay on zoom in those cases.
https://dl.dropboxusercontent.com/u/233998/example_movement....