Re:Mathematicians bring ocean to life for Disney's 'Moana'
by AJ007 on Sunday January 08, 2017 @02:38PM
(#13351494)
Additionally, multiplayer games often have to run a low-geometry simulation server side to reduce cheating and account for prediction/latency sync issues.
While certainly not directly linked to poor physics simulations of water in computer games I would guess it has played a big role in holding back advancements in this area because how much locally-only non-game mechanic influencing visuals could cause contrast with need to be duplicated on the server physics.
While certainly not directly linked to poor physics simulations of water in computer games I would guess it has played a big role in holding back advancements in this area because how much locally-only non-game mechanic influencing visuals could cause contrast with need to be duplicated on the server physics.