That means that listening is a huge part, but it's not enough to simply implement exactly what you hear they want.
All that said, I still totally agree with your examples.
For example, one person requested that we make standups earlier, because they wanted to get them out of the way before getting into the zone. Another suggested making standups later, because they preferred to start work later in the day. Obviously these solutions as suggested were incompatible. So I tried to figure out what value we were getting from standups, and figured that it was worth experimenting with making them asynchronous using Slack. That worked really well, and is what we do now most of the time. (Occasionally, the team likes having in-person standups when in the middle of a tough series of bugfixes.)
We're bicoastal so it's even harder to find a workable time, but I still got flack from outside the team. The improvement in outcomes was so huge that it was very easy to defend.
Could you please elaborate on what you are doing? We are facing similar problems so I would love to know more...
–What did you accomplish yesterday?
–What is your top priority today?
–Where can you use help/what's blocking you?
–Which of these best describes your current level of challenge: bored, relaxed, excited, frustrated?
Everyone on the team is expected to read each other's standup reports (we have 7 people.)
I've found that asking people every day incentivized them to write about anything and invent stuff just to fill up the question.
In my work I use the Nonviolent Communication/Maslow model: every action we take is a strategy to meet a basic human need. There are no "good" or "bad" actions. Some actions meet more needs for more people than others.
Extrinsic motivation (rewards/punishment, or, as I like to simplify it, punishment -- because withholding the carrot is just that), is not sustainable.
See Alfie Kohn's Punished by Rewards for an exhaustive list of papers and experiments.
The list you provided can be related to basic human needs:
> –Feeling like no one is scrutinizing your work to notice whether you're doing a good job or not
Unmet needs for appreciation, acknowledgment, contribution
> –Feeling like even if you do a good job, you won't be rewarded
Unmet need for appreciation. This is tricky, because corporations as entities want to pay as little as possible while extracting as much as possible. So showing appreciation through money is undesirable. Still, people who can easily find better paying jobs elsewhere, do continue working at SpaceX and Tesla despite being underpaid. Mostly because they have a strong sense of purpose and non-monetary appreciation.
> –Having to spend a lot of time on uninteresting bureaucracy rather than the work you enjoy
Unmet needs for efficiency, purpose
> –Being told what to do in extreme detail, without opportunities to think much for yourself
Unmet need for competency (being seen as competent), acknowledgment (of intelligence), autonomy (this is the one people start wars for)
> –The opposite problem of having too little detail, so you don't really know what problem you're trying to solve
Unmet need for clarity
–The office being too cold, noisy, etc.
Unmet needs around physical and mental well-being
> –Constantly working by yourself, when you want to work w/others more
Unmet needs around connection, belonging
> –Constantly working with others, when you want to work by yourself more
Unmet needs around solitude, efficiency, autonomy
Many of these can be addressed in simple, constructive ways, as soon as we can start seeing the needs behind the grievances and actions. It's like acquiring an x-ray vision, which is precisely what I teach.
Lastly, I'll leave you with a quote which I really like: Managers try to change people. Leaders change the environment.
That's how I think, too. Wouldn't it be great if we could get the whole world working that way?
This is why I work with parents ;)
–Feeling like no one is scrutinizing your work to notice whether you're doing a good job or not
–Feeling like even if you do a good job, you won't be rewarded
–Having to spend a lot of time on uninteresting bureaucracy rather than the work you enjoy
–Being told what to do in extreme detail, without opportunities to think much for yourself
–The opposite problem of having too little detail, so you don't really know what problem you're trying to solve
–The office being too cold, noisy, etc.
–Constantly working by yourself, when you want to work w/others more
–Constantly working with others, when you want to work by yourself more
And so on. IMO the most important thing a manager can do in terms of motivating employees is just to listen to what they want, find the things that are blocking them, and solve them one at a time.