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Re:Being Unpredictable Is a Bad Strategy by nostrademons on Thursday January 05, 2017 @03:02PM (#13330825)
Also depends on 2-player vs. many-player games.

A few feints to throw off your opponent can work very well in a 2-player game, where, like the grandparent says, they throw off his OODA loop and can give you additional room to maneuver. In a multiplayer game, though, it's unlikely that all your competitors will be thrown off. One will go for the ideal strategy, irrespective of competitors, and while you & your chosen adversary are duking it out with feints and countermoves, they'll silently come up and pwn you all.

I'm reminded of the Microsoft/Netscape battle during the first browser war. The two of them set each other firmly in each others' sights, each trying to predict what the other would do and counter it. In the end, Netscape died and Microsoft became irrelevant, and it was a tiny startup called Google that ended up winning.

Re:Being Unpredictable Is a Bad Strategy by blowski on Thursday January 05, 2017 @04:59PM (#13331819)
That depends on the timescale. While Google is winning in 2016, in 2006 we would definitely have been saying Microsoft had won. Nobody knows who will be winning in 2026.
Re:Being Unpredictable Is a Bad Strategy by orderlyoctopus on Thursday January 05, 2017 @07:54PM (#13332976)
The two lessons from this:

- Microsoft got so good and prolific at fighting on their terrain, they overspecialized and forgot how to win anywhere else. Once their opponents stopped stepping on their terrain, MS started losing.

- There's no such thing as the first browser war or the second browser war or the operating system war, and there's no such thing as winners or losers. There's just a never-ending sequence of skirmishes and battles.