Re:Google reveals secret test of AI bot to beat top Go players
by btilly on Thursday January 05, 2017 @12:40AM
(#13325026)
Probably not.
Even if a game was more potentially complex than Go, it would be hard to establish the dynamic range of Elo ratings unless a lot of people played it, and hard for skill variation to be that high unless a lot of people studied very hard to become very good at it.
(Question from someone who does not know anything about board games.)
I ask because a natural question arises: can one engineer a game specifically so that it is extremely difficult for a machine to master compared to a human -- due to some strategic complexity, or some approach that does not lend itself well for current AI models.
edit: looks like there's at least one http://arimaa.com/arimaa/