Re:Apple’s 2016 in review
by intoverflow2 on Wednesday January 04, 2017 @06:31AM
(#13317340)
Doing animation and still (admittedly haven't produced anything yet as I've only had this setup running for a week) mostly motion graphics and advertising focused.
I'm working in Cinema 4D and Octane render (render engine built from the ground up for GPU) with a single GTX 1080, coming from a 2.7 i5 MBP with no dedicated GPU the difference isn't even comparable.
The industry is at a bit of a crossroads from what I can see, of course huge studios have investments in render farms and CPU based tech but for individuals and <10 person studios it's all moving towards GPU rendering.
Being able to run a renderer on your desktop machine that can show the end result in near real time completely changes your workflow. It's no longer just using experience to make guesses with lighting and materials then waiting minutes to see if your hypothesis was correct.
I'm working in Cinema 4D and Octane render (render engine built from the ground up for GPU) with a single GTX 1080, coming from a 2.7 i5 MBP with no dedicated GPU the difference isn't even comparable.
Good idea of what you can expect from a single 1080+Octane is in this video https://www.youtube.com/watch?v=jGXmsUnbPCM
The industry is at a bit of a crossroads from what I can see, of course huge studios have investments in render farms and CPU based tech but for individuals and <10 person studios it's all moving towards GPU rendering.
Being able to run a renderer on your desktop machine that can show the end result in near real time completely changes your workflow. It's no longer just using experience to make guesses with lighting and materials then waiting minutes to see if your hypothesis was correct.