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Re:PS4 hack: Fail0verflow demonstrate Linux and Steam runnin... by pandaman on Monday January 02, 2017 @09:58PM (#13306333)
I repeat again, you misunderstand the whole concept of STO. Limiting the ways the system could be attacked is not STO but the mainstream approach to security. Neither disabling guest accounts on a private system nor disabling guest OS on a game console is STO by any definition. It's a sane approach to securing system and Sony was stupid enabling the guest OS in the first place. They seem to have learned their lesson, PS4 does not come with one any more (and the man behind the whole idea of turning the Playstation into a general purpose computer had been removed from the power).

As for piracy, I don't get your point. While I agree that most pirates do not discover exploits themselves, somebody had to do it first. You cannot copy something that does not exists. And, seeing how most CFWs do not run Linux, I ask again, who in your opinion developed the original exploits? I get it that most people copy them. Who wrote the original ones?

>That seems like a biased presentation, but statistically speaking I feel like "most of those who can technically originate hacks have better things to do with their time than enable game piracy" is a pretty strong statement.

I agree that most people capable of cracking a game console do not care about it in the first place. However, most people in console scene only care about piracy. Take a look on http://psx-scene.com/ for example. See many Linux enthusiasts swapping tips on configuring their distros? People do not spend years cracking consoles because they desperately need to run Linux but have no hardware available.

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