Re:PS4 hack: Fail0verflow demonstrate Linux and Steam runnin...
by MaulingMonkey on Sunday January 01, 2017 @06:59PM
(#13298135)
> Um, that "open SKU" always exists - it's called the developer unit and can run any binaries so as a developer you can run your own game during the process.
Manmal seemed to be positing some kind of mass access semi-open SKU that didn't completely defeat the purpose of having a closed SKU in the first place. I'd argue that mass access to devkits would defeat the purpose of having a closed SKU in the first place.
I suppose you could argue I should've said "developing a third SKU is expensive", though.
Manmal seemed to be positing some kind of mass access semi-open SKU that didn't completely defeat the purpose of having a closed SKU in the first place. I'd argue that mass access to devkits would defeat the purpose of having a closed SKU in the first place.
I suppose you could argue I should've said "developing a third SKU is expensive", though.