You're right about overthinking the cheating thing already. I should focus more on how to make the game and its logic, and worry about cheating when it happens. Moderating the scoreboards will probably be good enough.
Thanks for the tips!
Thanks for the tips!
2. It's just too early to move to HTML5 for commercial games - no developer ecosystem, monetization methods are entirely DIY, limited user benefit, etc. That will all change, but I would treat a port like this as a demo project.