How is this sensation any different from any other existensial crisis? There are many causes for that, widely discussed both in Western and Eastern Philosophy.
E.g. Sartre's most known work, Being and Nothingness, is very much focused on this. Sartre's Nothingness is, despite what you might think, a positive force and ultimately what provides for our free will; it resembles somehow the tabula rasa of Aristotle, the mind being a clean slate. You can imagine anything you want, completely unconstrained. This is in sharp conflict with Being; as a human in the physical world you are bound by external constraints: time, money, family etc. Most people will deny the conflict, believing that the constraints of their Being are compatible with their Nothingness. Acknowledgement of the conflict provokes existential crisis.
When we step into a VR world, we are brought away from the Being and closer to the true experience of Nothingness. We can literally experience anything, unconstrained. Thus when we return, we are forced to reconsider the Being, to reacknowledge its conflict with our inherent Nothingness.
Accordingly, the difference between this crisis and the ones experienced after the end of any immersive escapist experience, be it cinema, books or even music, is at best a matter of degree.
ExistenZ predicted exactly this, except with more advanced technology. I don't know if the author of the article just didn't do much pop-culture research, or if ExistenZ just happened to slip by her radar - as I recall, it wasn't very well received (unfortunately!)
eXistenZ is paused!
The next morning, I remembered this and realized I had never actually woken up, I just dreamt I had woken up. Unsettling.
It might have sth to do with drinking like 2 liters of strong tea and studying for exam whole night and day before.
This has been one of the side effects of my meditative practice.
The sequels did blur the line - Neo's abilities outside the Matrix seemed to hint that there was a higher level above ours.
Spooky - but it's just a targeted google ad. Somebody who reads about existential shenanigans will most likely have seen and enjoyed inception - and there's the top.
> “I understood that the demo was over, but it was [as] if a lower level part of my mind couldn’t exactly be sure. It gave me a very weird existential dread of my entire situation, and the only way I could get rid of that feeling was to walk around or touch things around me.”
> It seems that VR is making people ill in a way no one predicted. And as hard as it is to articulate the effects, it may prove even harder to identify its cause.
Ok, I know Inception was technically about dreams and not "strap a screen on your face" VR, but really? "No one predicted"? I've only ever tried an Oculus DK1 and didn't experience anything like this, but I think they're stretching it to say nobody imagined that this could happen.