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Re:Game in-app purchases are warping kids’ understanding of ... by godson_drafty on Thursday December 29, 2016 @01:45PM (#13279128)
Here's a thought: If and when a kid wants to make in-game purchases using real money, allow them to earn that money through real-world work: housework, chores, etc. That way they can get a real sense for how valuable the purchases really are to them.

You might even offer a choice: Here, take this $5 bill or I can spend the $5 for you in the game.

Re:Game in-app purchases are warping kids’ understanding of ... by jpalomaki on Thursday December 29, 2016 @03:17PM (#13279778)
Google and Apple should add this feature to their platform. Kids could decide if they want to spend their hard earned money on inapp purchases or in store (via Apple Pay).
Re:Game in-app purchases are warping kids’ understanding of ... by jay_kyburz on Thursday December 29, 2016 @03:35PM (#13279907)
Young kids don't have impulse control. Event most young adults can save from week to week.

If the in app purchase is in front of them now, and they have cash in the account, they will spend.

Re:Game in-app purchases are warping kids’ understanding of ... by kahrkunne on Thursday December 29, 2016 @09:26PM (#13282056)
Not for all kids. My 10 year old brother has no problem with these things.

I wouldn't be surprised if having some sort of financial responsibility from a young age greatly limits this behavior.

Re:Game in-app purchases are warping kids’ understanding of ... by LoSboccacc on Thursday December 29, 2016 @10:59PM (#13282403)
eh, the freemium model isn't just based on impulse buy, the deepth and width of constant manipulative psychological tricks they use will eventually break them.